From the category archives:

UX

I’m working on a big design project, and a challenge I’m facing is around information architecture: What is important to the users and should be surfaced and highlighted in the UI, versus other content that is not as important. What our user research has shown us is that what is important to users is never consistent  – it varies from person to person. Which makes it kinda hard to formalize an IA.

So I’ve started looking at intent and use, to identify user needs. This is where I have found some measure of confidence and success in my design… because I’ve determined that for user’s it’s about what is important right now, not all the time. What’s important is what raises awareness and produces a “call to action…”

Think about your life.  Think of all the information that surrounds you every moment of every day. The bar codes on the products you buy, the signs you encounter, the billboards you see, and the articles you glance through. These details, most of the time, are trivia. You need to know what is going on, but only to act and react, and not to have an absolute vision of everything at your fingertips.

If you tried to have such an all-encompassing vision and awareness, you’d go crazy. The human mind can’t process that much – it’s not wired to. So, you focus… usually unconsciously. Even when your mind is wandering you still are focusing on something.

Nobody cares about the details – until they have to. You act when you become aware something has to be done… or that something has gone wrong.

Think of the crew of the Titanic, when they saw they were heading towards the tip of the iceberg… if they had the ability to do a “deep dive” and find out more information (knowing just how big the problem really was) they may have made a better decision. We all know how that turned out.

So, as a design strategy in your UI, think about showing just enough – just enough for the users to act and react appropriately – and then let them dive into the additional information they need to make an informed decision. It’s not about providing EVERYTHING – it’s about providing a path for the user to quickly access to what the user needs to know when they need to know it.

Is this just another way of saying, “keep it simple, stupid?” Yes, but it also a technique and design approach that allows you to push back against shareholders or business leads who want to throw everything, including the kitchen sink.

Follow Joseph Dickerson on Twitter.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • StumbleUpon
  • Tumblr
  • Twitter

{ Comments on this entry are closed }

Last month I was browsing Fark.com, a popular news and community site, and came upon a link to a Wall Street Journal story about how hard it was for college graduates to get a job. One if the main subjects of the article was a college graduate who had not worked for two years, because he was holding out for a management job. He actually passed over a $40,000 a year opportunity at one point. The Fark commentators, many of whom are un- or underemployed, ripped this guy to shreds. It was, as they call it, an “epic thread” – thousands of comments were posted.

As I was reading it, I started to learn something very interesting. All these different individuals, people from all walks of life, were revealing their attitudes and, to a large extent, themselves, through their comments. It was a user researcher’s dream – unsolicited raw data from users, unedited (save for automatic profanity filters) and pure. I’ve done research projects that had less data points to analyze than this ONE comment thread – and spent a lot of time and money to get it.

Now, this is not to say that this type of approach is a substitute for actual user interviews, but some data is better than no data… And if you are constrained by budgets (and who isn’t these days) then leveraging this open information can provide insights for very little money. Here’s some recommendations as to how to do some quick and dirty “crowd sourced” user research:

Target the right sites/sources

Always keep what you are trying to find out, and let that guide the sources you use. What is the design problem you are trying to solve? What do you need to find out about your users? You have to focus and find the right source of data for your research needs – if you are doing research into attitudes towards technology, then look towards the comments on news sites such as Gizmodo or Engadget. If you are looking at attitudes towards politics, look at sites throughout the political spectrum. And so on.

Fark.com, because it has different sections with a continuous flow of linked stories every day and an active community of users is a great place to start or supplement the message threads you target for analysis.

Each online community has a different personality

Some sites are dominated by personalities that are snarky, intemperate and rude. Others have commentators that post replies that are thoughtful and in many instances are more intelligent than the original article/link they are commenting on. Understand that so that when you analyze the data you gather you can properly frame the comments to inform greater understanding.

Be structured

Set up rules and follow them, even if they may come off to others as arbitrary. But the rules have to be driven by what you are trying to find out about users. If you decide that one of the rules is to only look at users who actively engage with the community, that’s fine… But that has to be driven by a research goal to study only active Internet users. Don’t decide to not look at any comments that contain profanity just because “you don’t like it” – the data is the data, whether you like it or not.

Analyze the data using an affinity exercise

Yes, it’s hardly “green”, but consider printing out the comments in the message thread(s) you have targeted for analysis and doing a card sort/affinity to arrange “like” data points to identify attitudes, potential trends and inform draft conclusions. There are plenty of resources on the net that describe this process, so I won’t repeat that here: Google is your friend.

Ignore online polls

You may be tempted to add online polls and their results in this type of “data mining” exercise. I would avoid it, because in many instances these polls are “self-selecting” and inherently biased by the audience of the site that presents it. Such polls are useful, however, in that it can give you a sense of the community that the site has (see above).

Understand the limits of this approach

This type of analysis is no replacement for good old fashioned ethnographic research or focus groups – it will give you better understanding of users and inform any design work you do, but you still need to “pound the pavement” to get the deep data.

Follow Joseph Dickerson on Twitter.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • StumbleUpon
  • Tumblr
  • Twitter

{ Comments on this entry are closed }

UX, predicted: What will the future bring?

by Joseph on July 18, 2010

In my role as a User Experience Architect I have design for and support what users do today, and understand their mental models of how things work. That is challenging enough, and if that was all my job was I’d be pretty darn busy.

Of course, it’s not.

I also have to plan for the future, to look forward… to think about what technological and social changes will do to change future mental models and usage patterns. I have to “future proof” my designs.

So, as part of my process I have defined some key factors that I have to keep in mind, “influencers” that will change things (and in some cases very, very quickly). My soothsaying skills are slightly above average, so here’s my list of things that will CHANGE EVERYTHING!

Ubiquitous Internet Access

This is already happening, though it has not gotten through to “Joe Six-Pack” – the idea that you can be connected to the ‘Net wherever you are, all the time. This is already changing behaviors and the idea that we can keep important information (work files, content, etc.) “in the cloud” is becoming much more comfortable to people. We may yet have that “Internet Computer” yet – with local copies on the device, in case the access drops. And, speaking of local copies…

Cheap, cheap storage

The idea that mobile devices can hold 64 GB of data is astonishing to an old foggie like me. I remember when I was impressed at the Iomega Zip Drive (“It can hold a 100 megs! And it’s only a little thicker than a floppy disk!”). We need to start thinking of smart applications that can fill that storage for the user … I have some ideas in this space, but I’d rather not share them publically ifyaknowwhatimean…

Appliances, not computers

Devices like the iPad is a “computer” but when people talk about it it’s not about how many “GBs” it has or the amount of RAM it contains… they talk about what it allows them to do – how many books, how much music, how many games it can hold, etc. The technology is getting out of the way, and that’s a great thing for people in our profession. And speaking of the iPad…

Touch computing

It’s here, folks, and it isn’t going away. We need to design for these interaction patterns even if we are not designing a UI for a touch-enabled device (because people are going to bring that learnt behavior to your – and every other – design). The iPhone and the Ipad has changed the way people interact with technology, and not in a blue-sky “Minority Report” way, but in a tangible shift in interaction models. With predictions that 25 million iPads will be sold by the end of the year, we need to be ready to support a lot of users who touch AND click…

Increased (and reduced) user freedom

Users will, at the same time, have more freedom around the services they can use to support their lifestyle and at the same time they will be “locked in” to services because they are not alternatives that they can easily migrate to. Facebook is pretty “sticky” for users, because all their friends are there… and Facebook knows it too. When a user’s social circle is all on Facebook, it’s awfully hard to change services. Look for this to become more and more of an issue in the future. And, speaking of Facebook…

Addicting Experiences

I’ve written about this before, and I’ll repeat myself somewhat here: There is a large number of companies making a lot of money by providing addictive experiences to users (they made money from me, too – my son bought $40 of seeds in Zombie Farm without thinking about it… or asking his dad). Right or wrong, we need to pay attention to how these companies are influencing user behavior to potentially “leverage” some best practices in our own designs.

Opportunities Galore

With technology becoming more and more part of everyone’s life, the opportunities for user experience designers to influence and improve user’s lives are increasing. It’s a great field to be in and I can’t wait to see what the future holds.

Follow Joseph Dickerson on Twitter.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • StumbleUpon
  • Tumblr
  • Twitter

{ Comments on this entry are closed }

Let’s go back in time a bit – back in time to those carefree days of yore, when tech companies piled new feature after new feature into each consecutive release of their flagship products… When each new release promoted a new shopping list of goodies to entice eager buyers to upgrade.

Remember all that? Because those days are long gone. Dead, and buried. The new rules of engagement? Not more features, but better features. Improvements, enhancements, and usability. Now the experience the technology provides – how it does something, not what it can do – has come into fast focus. Why? Because companies who focus on user needs and providing the most affective experience are thriving, and companies that are stuck with “featuritis” are barely keeping up.

My job is in the domain and discipline of user experience design – which consists of creating meaningful and useful solutions that make sense for our users. It is a focus that is becoming more and more important in our new user-centered reality. Here’s some recommendations on how to leverage technology to support your customer, in this new “features as commodity” age.
Focus on how users use technology, not the technology itself.

We recently did a mobile research study, to understand how people use their mobile devices – and a key indicator we focused on was the engagement and involvement people had with the mobile technology. Learning how they think of the devices, and the usage patterns and mental models we defined, allowed us to better understand what users need to define the right offerings.

Understand how people leverage technology to make their lives better, and you will find key opportunities to engage with your customers in places and spaces you may have never considered before.

Features are important, but how they are implemented is even more important.
As mentioned earlier, now the programs are designed for users, and not by engineers or project managers trying to one-up the competition. Now, the software is appropriate, appealing and most importantly USEFUL.

Two examples, both from Microsoft. Recently, Microsoft released the beta of their Microsoft Office 2010 suite, and the design enhancements are plentiful and incredible. They have designed a new File “menu” that groups like functions in a way that brings a gasp to users who are accustomed to the old awkward UI that was available – it provides context-driven options that are based on the specific Office program you are using, integrated and consistent across programs.

The second example? Microsoft’s recently announce the newest Windows mobile operating system (named “Windows Phone 7”). The new UI is a dramatic departure from the standard phone interface, in that the UI is driven by data and not applications – contextual options display about your calendar mail and contacts, instead of having applications be the center of the interaction model. It’s unique, it’s user-centered and, frankly… it’s bold. It’s impressive.
So, when even the king of “featuritis” Microsoft starts to focus on experience design… well, the tide has turned. It’s the how, not the what, that now matters.

What do your customer think about technology? Or do they think about it at all?

Your customers are not, for the most part, techies. They are surrounded by technology almost every minute of the day, but they don’t think about it. They know what they like, and like what they know. If new technology enters their life it does so organically, and they only adopt the new if it is obvious, unthreatening and kind. Yes, I said KIND. We need to bring a tone and an approach to our service offerings that are humanistic in nature, not just technically impressive.
Understand that technology is a tool, not an end to itself. if you are focused on technology in your job, keep this in mind… And that you may be in a tech “bubble” and that the way you think of this space is not the way most people do.

Empower users with technology, don’t hobble them.

Every touchpoint with your customers is either supported or enabled by technology. Whether it’s a customer calling your support line or a user of your online site, technology is the mechanism that allows the communication to happen. Make sure that the experience is one that supports your customers and doesn’t frustrate them. In the days of immediate customer feedback loops, through social media, the more you empower your customers the more they will like your company and it’s offerings… And the more they will recommend them to their friends and family.

Follow Joseph Dickerson on Twitter.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • StumbleUpon
  • Tumblr
  • Twitter

{ Comments on this entry are closed }

I have read scores of pundits talk about the iPad being a “consumption device,” that it’s for enjoying content and not creating it. To all these talking heads, I say “phooey!” The iPad is a great device to be creative and productive, especially if you are in the user experience design field. Here’s my list of the great (and quickly becoming indispensable) apps that I use to create next-gen online experiences.

iThoughts HD
?This mind mapping tool was originally created for the iPhone, and has now been updated for the iPad. With intuitive controls and the ability to export the results into multiple formats, it’s a must-have for visual thinkers and designers.

Newsrack?
How do you keep up with what’s going on in the technology and design community? Why, by following RSS feeds and readers like Google reader, that’s how. Newsrack is my favorite reader, for many reasons, primarily because of it’s integration with Google reader and the ability to share links via Twitter and send content to off-line readers such as Instapaper (see below).

IMockups
?Want to do some quick design sketches? Well, iMockups is the app for you. Very similar to Balsamiq Mockups, this app let’s you drag and drop UI elements on the screen and then export the designs to your photo library. It’s quite useful and I look forward to future updates, where they plan on adding photo import and more stencil shapes.

Pages?
Want to write design documentation on the go? Well, Pages isn’t a perfect word processor, but it is optimized and designed for the iPad, and the latest version fixes some of the usability issues (no access to the menu bar when in landscape mode, for example) that the first version had.

Omnigraffle
?I’m a huge fan of the desktop app, which i consider “Visio on steroids.” My initial reaction to the ipad version was frustration and anger – the UI was hard to “get” initially, and had a learning curve steeper than I would have liked. But after taking the time to get to understand the app, it’s now one I use on a daily or weekly basis to create user flow diagrams and quick visualizations. Hopefully the next version will provide better stencil and document management capabilities.

Good Reader?
The ability to have all my documents with me is a godsend. I copy dozens of design articles, saved as PDFs, to the app via iTunes and the controls are intuitive and easy to use. It even supports syncing and downloading documents from box.net, Dropbox or iDisk.

Instapaper
?If I don’t have the time to save web pages as PDFs to read with Good Reader, I can quickly click the Read Later bookmark that saves the content of the page to Instapaper, and I can save an offline version of the article the next time I open the app on the iPad. An incredibly useful app, especially when I’m traveling and have no Internet access.

Penultimate?
This is the ultimate sketching app for the iPad, which allows me to quickly draw up ideas with my fingers or with…

Pogo sketch pencil
?Not an app, really, but a stencil that has a tip that the iPad or the iphone “reads” as biological. It gives me greater control than just my fingertip, and is a great deal at only $15.

Follow Joseph Dickerson on Twitter.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • StumbleUpon
  • Tumblr
  • Twitter

{ Comments on this entry are closed }

Originally posted on Atmmarketplace.com…

The iPad, Apple’s much-hyped new tablet device, was released last month to some measure of success — over 1 million units were sold in just 28 days. Clearly, the device has found an audience, more than any other tablet computer produced to date.

The question for financial institutions is, does this matter? How should banks and credit unions react? In the short term, the best reaction is to make sure their websites work in the Safari browser that ships with the iPad. Consumers who bank online will continue that behavior, only now many of them will be doing it using iPads. Financial institutions should also make sure that if they provide a mobile version of their site that automatically launches when accessed by the iPhone, it doesn’t do the same when opened with the iPad. Limited screen size is not a concern with Apple’s new tablet.

So, should financial institutions rush to create custom iPad apps to support the new device? Not quite yet.

As a user experience architect with Fiserv, I have conducted scores of consumer interviews and usability tests to understand consumers and provide the most effective product design possible. While doing so, I have reaffirmed again and again that mental models (how users think of activities or objects) and usage patterns (what users do to accomplish day-to-day tasks) are two deciding factors when it comes to technology adoption and success.
As noted above, usage patterns will remain the same for a while — users will check their finances online, mostly through the financial institution website. They will typically access this site from their home computer or laptop, and the iPad will initially be just another access option. The 3G iPad, however, may shift the traditional usage patterns. Because it will offer uninterrupted Internet access anywhere the user is (within the AT&T service area, of course), consumers will be able to use it to bank “on the go.” The iPad may become the world’s best mobile banking platform, due to its screen size, processing power and ever-present connectivity. For the most part, this mobile banking will not take place through custom mobile apps, but through the web browser.

This is not intended to minimize or dismiss mobile banking applications. Consumers have many more mobile phones than iPads, and always will — but the iPad does provide a richer experience than most mobile devices. That said, it’s still about the user’s mental models that will determine if they will use the iPad for banking. If users think of the iPad as a device that is as secure as their personal computer, then they will use it for banking. If not, then the iPad will face concerns related to security and privacy.

Also, the way consumers eventually use the iPad should influence financial institution strategies around facilitating usage of their services via the iPad and other tablets. The iPad will be used by many as a “lean-back” device, intended for consumption of information and entertainment. Others will look at it as a “lean forward” device, one that can be used to create content such as presentations, documents, spreadsheets and more. For the first group, providing online banking services through their existing site may be more than sufficient. For the second, providing a custom iPad app that provides not only banking services but also financial planning and goal tracking may be more useful. How these usage patterns “shake out” over the next few months will be worth close attention.

Smart technology providers cannot afford to wait things out. Even though we do not know how end users will use the device, we are making sure that we “future proof” ourselves by ensuring that our products work with the iPad and that we provide apps for the platform. The idea of being able to use the iPad or other tablets to virtually “touch your money” is an intriguing one, and we have some top development resources working on a “touch banking” product offering for the iPad.

Some financial institutions have already started the process of providing such custom apps for the iPad. Spain’s Banco Sabadell will soon be rolling out its own custom iPad app, and it will not be the last. The key to the success of any such app is, as always, user-centered design. The apps should empower users to accomplish tasks, and not just be first-to-market “me too” solutions. When it comes to any such solution, banks should always keep consumer’s needs, mental models and usage patterns in mind.

So, will the iPad change things in banking? Not overnight, but, as we saw with Apple’s iPhone product just three short years ago, change can sneak up on the world very quickly. Apple went from 0 to 50 million iPhones sold in that time … and if they sell only one tenth as many iPads, that’s still a lot of existing (or potential) users for financial institutions to accommodate.

Follow Joseph Dickerson on Twitter.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • StumbleUpon
  • Tumblr
  • Twitter

{ Comments on this entry are closed }

I just finished watching the great documentary on industrial design Objectified, which has interviews with many of the best designers in the history of the domain, including a personal favorite of mine, Apple’s Jonathan Ive.

One moment early in the film struck a cord. The great designer Dam Formosa from Smart Design said that we need to understand the extremes – when designing hedge-clippers, if we understand that many of the people who use such a product are arthritic, and that many others are young and muscular, then supporting both will affectively support the needs of everyone else.

Could we apply such thinking to user experience design? I think so, and I think we already do it when it comes to creating personas.

In order to better understand our users we create representative personas, based on extensive user interviews, that my team can use to as design “targets.” These personas allow me to emphasize with the consumers of my designs so that I can craft solutions that work for them, and not for me (I also try and avoid using the same type of software that I design, to reduce the potential for bias).

The thing that I have found when it comes to personas, though, is something I call the “soft middle” – personas that are accurate but are so similar to the personas in the same range that they are almost indistinct. Whenever me or my team creates such personas we often label these personas as “secondary” personas, as opposed to the “primary” personas… The ones that represent the extremes.

So, what is the most important things to put into personas? A clear and (preferably) visual representation of the key characteristics and those “extremes”. We recently did a mobile research study, to understand how people use their mobile devices – and a key indicator we focused on was the engagement and involvement people had with the mobile technology.
How they thought of the devices, and the usage patterns and mental models we defined, allowed us to better understand what users need to understand to adopt mobile services my company was offering. We learned the extremes, and built personas from them. We could have created nine personas, but found that six primary and one secondary persona represented the data we found in our user research without having a “soft middle.”

In summary – define the most important characteristics, target the extremes, and do so by research real users. If you do your due diligence you’ll end up creating solutions that service the needs you find out. Like the man said, solve the problems at both sides of the scale and chances are you’ll solve the problems of everyone in the middle as well.

Follow Joseph Dickerson on Twitter.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • StumbleUpon
  • Tumblr
  • Twitter

{ Comments on this entry are closed }