Farmville. Desktop Tower Defense. World of Warcraft. Twitter. All of the above have one thing in common: for many many users they are incredibly addictive experiences, sucking hours and hours of time away from them day after day. Updates from…
Tag: UX
UX 101, UX Articles
Lessons in Mobile UX: “First, do no harm”
Having just completed an extensive ethnographic research project in the mobile space, my head is still chock-full of observations, findings and notes around how people use their mobile devices every day of their lives. But one thought bubbles to the…
UX Articles
Lessons in UX: Should you facilitate usability tests of your own designs?
This is a topic of discussion that comes up in conversations with my peers about every six months or so. Should you test your own designs? Many, perhaps even the majority, say no – designers need to not facilitate usability…
UX Articles
Lessons in UX (from the iPhone): Take care when providing a “feast of riches” to your users
The iPhone has a problem. There’s too much you can do with it. This is a problem, you may be asking? Yes, it is, because there are so many things you can do with the device (thanks to hundreds of…
UX Articles
Lessons in UX: “A failure of empathy”
The great This Week in Google podcast just had a very enlightening conversation about the new Google Sidewiki. This feature, just rolled out last week, allows anyone who has the Google Toolbar to open a sidebar on any site to…