First, and most obviously, you need to consider the constraints of both platforms. The primary constraint when you are designing an iPhone app is screen size. You have a smaller "canvas" to work with, and that constraint means that you…
Tag: iPhone
Apple, UX Articles
Lessons in UX: The “tender trap” of the iPhone
If you’ve been paying attention to the stock market lately, you may have noticed that Apple is doing quite well. At the time of this writing the stock is over $500 a share, the company has just had another quarter…
Apple, UX Articles
One of a kind.
There’s going to be no shortage of words written about Steve Jobs. I never met him, never knew him. And yet… I have to write something, more words to add to the rest. Because I’m compelled to. Steve Jobs died…