First, and most obviously, you need to consider the constraints of both platforms. The primary constraint when you are designing an iPhone app is screen size. You have a smaller "canvas" to work with, and that constraint means that you…
Tag Archive for iPhone
Lessons in UX: The “tender trap” of the iPhone
by Joseph Dickerson • February 14, 2012
If you’ve been paying attention to the stock market lately, you may have noticed that Apple is doing quite well. At the time of this writing the stock is over $500 a share, the company has just had another quarter…
One of a kind.
by Joseph Dickerson • October 6, 2011
There’s going to be no shortage of words written about Steve Jobs. I never met him, never knew him. And yet… I have to write something, more words to add to the rest. Because I’m compelled to. Steve Jobs died…
Try my new iOS app on UX design, Experience Matters
by Joseph Dickerson • June 18, 2011
The new app I created on User Experience Design, Experience Matters, is now available in the iTunes store. It covers the latest news in the User Experience domain as well as a continuing stream of articles and reference materials on…