It depends. Yes, I know, that's a cop-out, but not really… There are benefits and drawbacks to both, and what your are designing and who you are designing for is just as important as the design "style" ("Flat" or "skeuomorphic")…
Tag Archive for design
What is the next frontier in mobile UX/UI design?
by Joseph Dickerson • February 4, 2013
Three things that are going to be a big focus for mobile UX/UI designers in the years to come: Voice Interaction: Accessing information from your mobile device or the cloud through speech is here now, but we "turn it on"…
What user experience means to me, and how I approach the design process
by Joseph Dickerson • February 3, 2013
I may sound like Pollyanna, but to me user experience design is a way to make the world a better place. OK, so it's not like we UX folk are curing cancer, or finding new sources of energy, or stopping…
What are the different design approaches/UX considerations between designing an iPad app and an iPhone app?
by Joseph Dickerson • January 31, 2013
First, and most obviously, you need to consider the constraints of both platforms. The primary constraint when you are designing an iPhone app is screen size. You have a smaller "canvas" to work with, and that constraint means that you…
What is the most astonishing fact about design or innovation you ever heard?
by Joseph Dickerson • January 11, 2013
That little things can make a big (sometimes VERY big) difference. Two examples: Example one: Jared Spool wrote a great often-cited essay about the $300 million dollar button, which I will summarize: A major online e-retailer (I suspect Amazon) redesigned…
Design Mobile First? Not necessarily…
by Joseph Dickerson • January 4, 2013
Over the past year, a lot of user experience designers have advocated a “Mobile First” design strategy. The primary idea behind this strategy is when you design the mobile UI and experience first you are able to focus on the…
What is the daily work of a UX designer like?
by Joseph Dickerson • December 31, 2012
It depends on several factors, primarily the stage of the project(s) being worked on and the type and size of company. I have found that the typical design process traditionally has four stages: Analysis and Research, Conceptual Design, Design Testing…
What would it take to make a mobile banking application outstanding?
by Joseph Dickerson • December 19, 2012
Joseph Dickerson Well, my "day job" is designing mobile and online banking apps, so I've spent some time thinking about this question (a couple of years, in fact). The most important thing I've learned (through various iterations, user tests, and…
What are some best practices that can increase the usability of long (20 question+) web forms?
by Joseph Dickerson • December 8, 2012
Well, the first thing I would do, when looking at a long web form, is question why it was long in the first place. Do you really NEED to ask all the questions that you are presenting? Is there anyway…
What do you need to do to manage a UX team effectively? Some advice…
by Joseph Dickerson • November 16, 2012
Well, I've managed a few teams in my time (cue crogety old man music), and so I have some insights that can help your design team run (semi) smoothly. Some of these recommendations are applicable to ALL types of teams,…
#UX best practices, Disney style: Lessons from Mickey’s “10 Commandments”
by Joseph Dickerson • November 13, 2012
I recently had the privilege of speaking at the Internet Summit technology conference in Raleigh, North Carolina about Walt Disney and how his processes and ideas could be applied in user experience design. In pulling together the presentation deck for…