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Archive for January, 2010

Lessons in UX: How the iPad may change everything

January 30th, 2010 Joseph Comments

If you are a tech geek, you were probably glued to your computer screens and clicking refresh every 30 seconds Wednesday afternoon, as Steve Jobs and Apple unveiled their new tablet, called the iPad. I know I was, and am very impressed with the features and industrial design of the device. But commentators on the Internet seems split right down the middle about it.

Shortly after the announcement, the criticisms started flying all around the Internet: “I don’t need it.” “It sounds like a feminine hygiene product.” ”It’s just a big iPod Touch.” “Where’s the camera?” And so on. I don’t disagree with many of these comments – especially the ones around the product name – but I think they are mostly trivialities. The iPad is a game changer, for many reasons, and one that I think will be very very successful.

Why? Because it is going to be a device that people will use instead of a full-fledged computer, just as netbooks have supplanted full laptops and desktops. Netbooks are limited devices, just as they stated in the keynote announcing the iPad. Is the iPad better than a notebook? No. It’s different, and services many of the same needs that netbooks do, only better – which is why I think it will be successful.

The best description I heard of the iPad came from Chief TWIT Leo Laporte, immediately after the announcement. The iPad is not as powerful as a full computer, it doesn’t do multitasking, but that’s fine. It’s an appliance, a utilitarian device that gets “out of the way” and lets people DO THINGS. That’s been Apple’s modus operandi for years, and this device appears to do that quite elegantly.

Another observation from the announcement: Steve Jobs said very directly at the end that they could not have released this two years ago, basically because the interaction model and UI would have been too high a learning curve for consumers. The iPhone and iPod Touch, as it shares the same model as the iPad, has reduced that learning curve tremendously.

This, I think, is one of the brilliant things about what Apple does. They can do some revolutionary things with their products – just look at some of their patent applications – but they know that if they put something out that is too “out there” then users will be confused and this “resistance to the new” prevents them from purchasing the device. Again, another reason I’m bullish on the iPad.

So, what does this mean when it comes to us Interaction design folks? It means a great opportunity to do things differently. Looking at the keynote and reviewing the updated SDK, it appears the interaction models and controls they have defined for the iPad are very consistent and quite “learnable” – I particularly like the way they have designed the standard “portrait” mode and differentiated if from “landscape”, hiding contextual navigation and other controls in portrait and displaying them in landscape (The e-mail client is a good example of this).

More than that though, the iPad presents us with both design opportunities and challenges. We have to adapt to the new interaction models that the iPad allows. The thing that the iPad reminds me most of is, ironically, a Microsoft product. Microsoft Surface featured some very interesting technology and design ideas that allowed you to “play” with information on a tabletop. Now, we have similar tech in a portable magazine-sized device, and the same possibility, which was much more limited when it comes to Surface, is available to all.

I know that I am already working on how I can design things in this medium, and if you want to “future proof” yourself, I’d recommend you start looking into doing the same. Knowing how to design apps on the iPad will, in my opinion, become a very desirable skill in the years to come.

Categories: Apple, UX

VIDEO: Pee-Wee Herman gets an iPad

January 29th, 2010 Joseph Comments
Categories: Hints and Tips

Taking a quick break…

January 22nd, 2010 Joseph Comments

After a month of busting my hump on a Very Big Project I’m taking a few days off to go to Walt Disney World with two of my sons. Be back posting last next week (and follow me on twitter in the meantime -I’m @josephdickerson – quite original, I know).

Categories: Hints and Tips

Lessons in UX: Are you prepared for “Total Information Awareness”?

January 21st, 2010 Joseph Comments

In recent years one of the big concerns that some civil liberty groups have expressed about the US government has been around a program called Total Information Awareness. This system was intended to be a massive database of personal information about, well, us – a huge collection of content that can be filtered and sorted by CTU… err, I mean Homeland Security, to help fight terrorism.

I won’t debate the pros or cons about that idea (but, as a libertarian, you can probably guess my opinion) but instead I bring this up to note that similar concerns have been expressed about another huge data system that has an incredible amount of personal information about Americans… Google.

No, I’m not one of those “OMG Google is spying on us” types, I just think we are about to enter a new era very soon where Total Information Awareness is not something that we will need to be afraid of – it will be something that all of us are going to have access to, anywhere we are.

Two examples: First, there are the augmented reality apps that are being developed by many different companies allows you to use your mobile device’s camera and GPS to “see” additional details about your surroundings. The best example of this I have seen is in the Yelp app, which gives you contextual information about restaurants, shops, and more in this manner.

Second is Google Goggles, another piece of “beta” software that is kind of “augmented reality on steroids.” It allows you to access similar contextual knowledge, only n this case it is not limited to restaurant, entertainment or shop reviews – you can take a picture of a neighborhood and Google will give you information about where you are, all from that really big database they are managing of, well, EVERYTHING. They won’t do facial recognition, out of privacy concerns… but who’s to say someone else won’t push that technology out there, to get a jump on Google in this new metadata-filled space?

When you can install Google Goggles on Android phones and Yelp on that and other devices, for free, I think you are seeing a new and challenging area that we as users and designers need to be very very cautious about. The potential for information overload is greater than ever when you can access such contextual information anytime, anywhere… not to mention the potential for abuse (especially if the facial recognition stuff is eventually made public).

The world is changing, and as I said before, the future has arrived – it’s just not the one we were expecting. Let’s remember (quoting that great scientist Jeff Goldblum) that just because technology allows us to do something doesn’t mean we should.

Categories: UX

Photos: Unboxing of the LOST season 5 Dharma Initiative Orientation Kit

January 19th, 2010 Joseph Comments

This is some of the best DVD or bluray packaging I have ever seen, the vintage 1977 Dharma Orientation Kit version of LOST season 5. Here are some pics:

Categories: LOST

Video: A-Team movie trailer

January 18th, 2010 Joseph Comments

I can’t help it, I’m a guy who grew up watching the silly and bombastic A-Team TV show in the 80s and I’m excited about the new big-budget movie. Here’s the trailer:

The opening narration! The Jeep flip! Even B.A.’s head turn and glare! One ticket: sold!

Categories: Hints and Tips