From the monthly archives:

November 2009

I grew impatient over this past week and decided to cut right to the chase – rewatching the last two episodes. Here’s my thoughts on the series finale, and if I have time I will post additional thoughts on the remaining episodes.

“Fall Out”

This episode is not intended for All Audiences – any viewer who needs things Spelled Out For Them need not apply.

One thing I love about The Prisoner is how it resets viewers expectations at almost every turn. Think that the hero will win? Nope. Think that the show will follow conventional narratives? Uh… no. Think that the bad guy will be revealed in typical James Bond spy fashion, like finally seeing Blofeld in You Only Live Twice? Well…

As many reading this may know, the reaction of viewers when this episode was first aired in the UK was… let’s just use the word “unhappy” as a catch-all. People were pissed off. McGoohan was assaulted on the street by viewers the month following the episode’s airing. I can only imagine what was screamed at him during the incident.

“What was all that? You call that an ending? What the hell did it MEAN?”

Quite a lot, actually, and McGoohan famously never tried to explain it to anyone for the rest of his days on earth… though he did use one phrase in describing Number I that is descriptive in its simplicity:

“Number Six’ alter-ego”

That in the end is what I think is the point of all of it – that the rebels ultimately become the leaders, and that individuals are drawn, ultimately, to become members of the collective – often, to lead them. “Lead us, show us the way” the judge says in the finale, playing to the ego we see on display in so many episodes before. McGoohan accepts… and then rejects, violently, which in turn brings us back to square one – the last shot of the series is the same as one of the first shots of the series – McGoohan driving his car through a desert, defiant and about to resign, again… and so it goes, forever.

“You accepted”
“I rejected!”
You accepted before you rejected!”

- dialogue from “Once Upon a Time”

The independent man rebels, conforms…. and then rebels again… Because he needs society as much as society needs him. As much as he resists, he eventually conforms… but sometimes it is not without a fight.

“The lone wolf belongs in the wilderness!” – Number Two, Once Upon a Time

Who is Number I? well, it’s McGoohan – the free man, who became the leader of the very thing he rebelled against – the establishment. The power of control was too tempting, so he accepted.. then he rejected… Like a moebius strip, the show folds into its own self… he was rebelling against his own ego, his own prison, all the time. The ego of self.

I.

The being we observed through all 17 of these episodes was a leader – and we all crave leadership. That is the secret of the Village – that to some extent all of us want someone to take charge and be in control – it’s EASIER than being responsible to your own self. Being free comes with its own burdens… if you fail, no one helps you. You are all alone. Wouldn’t it be easier if someone took care of things for you? That is what the Village represented. That is what many people wants our world’s government to provide.

That is what I am afraid we have become: Children who want someone else to to take Control for us. So we can enjoy our bread and circuses – read our cheesy novels like Twilight, watch American Idol… A world where we can have all of our needs attended to.

Like healthcare, for example.

“So, what’s it all about?!” - McGoohan, “Arrival”

What does it mean? Well, it means what it is, as McGoohan stated in the episode “Chimes of Big Ben”. It is an epic of imagination and a singular vision, a series that spoke to the need of individuals to be individual, no matter what the consequences. It is a series that in alternating episodes rejects violence and then embraces it, as a necessary part of revolution. It is a show that will be remembered and referenced decades from now (unlike the recent AMC remake).

It is. Like all art, it needs to be interpreted and understood on its own merit. Is the Mona Lisa smiling? And why? We bring our own answer – and my answer to what The Prisoner means is as legitimate as anyone who approaches the series with any degree of seriousness.

So, did he escape? Yes and no… but as Patrick McGoohan is no longer with us, we can at least say with some degree of confidence that he’s on parole.

Be seeing you.

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In celebration of AMC’s re-imagined The Prisoner and of the recent blu-ray release, I’m re-watching all 17 classic episodes. Join me, won’t you?

“Hammer Into Anvil”

Another great episode, with (not surprisingly) a New Number Two, who starts the episode by forcing a female prisoner into suicide (he was going to read her sections from the Twilight novels to make to conform, apparently). McGoohan does not take kindly to this and decides he is going to take his revenge upon this new harsh Number Two.

The way he does it is brilliant – he decides to play on Number Two’s paranoia, by pretending to be a double-agent who is investigating the management of the Village. Knowing he is being watched, he listens to multiple copies of the same record to get a “secret message”, he leaves messages and calls other Villagers… he even buys a coo-coo clock which Number Two thinks is a bomb.

In the end, McGoohan confronts Number Two and makes him resign his post – a “failure of command.” It is an absolute victory by McGoohan against his warders, and a very entertaining episode. It is also one of the few victories we see him have in The Village…

Here’s Prisoner-in-a-minute:

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Yes, I was out at 4 AM on Black Friday, the day after Thanksgiving, in order to get some of the “door-buster” sale items retailers were offering to shoppers who hit the stores early. Yes, sometimes I am not terribly bright.

I bring this up because, besides the opportunity to let my readers know I am often lacking in common sense, this sojourn into Retail Hell allowed me to observe how different retailers and on-line merchants approached this first milestone of the holiday shopping season, and how (as I have stated ad nauseum) that experience matters.

First, an observation… in previous years big retailers like Wal-Mart sent cease and desist letters to sites such as bfads.net when those sites previewed their post-Thanksgiving ads weeks before they were “released.” This year, Wal-Mart not only allowed the sites to promote their sales but even partnered with them, finally realizing that those sites were free promotional vehicles. Lesson #1: If users aren’t aware of what you are offering, they will not have any interest in acquiring it.

Speaking of the 800-lb. gorilla of retail, Wal-Mart very smartly provided maps through their web site that allowed users to lookup their local stores to locate where the 10 big “door-buster” sales items were located. In previous years users had no idea where to go to get these special items, and this idea (combined with store workers who have printouts of where all the other sale items were located) helped with crowd control. Lesson #2: Be available to help your customers find what they are looking for.

Wal-Mart also made sure that most of their big discounted items were also offered online, allowing users who did not want to fight crowds to order online. Target, however, did not court much favor with shoppers as many of their door busters were not available on their website for purchase. Comments on deal sites such as fatwallet.com were near-unanimous in their criticism of the Target site. Lesson #3: A shopper is a shopper, no matter if they are on-line or off-line – offer the same sale items in both places.

In some instances e-commerce web sites crumbled under the weight of the traffic. Newegg.com was non-responsive under the intense server load of thousands of users hitting the site to get the specials they were offering. Lesson #4: your on-line experience is only as good as your web servers allow it to be.

Finally, item availability was key: if you do a “bait-and-switch” with customers, and only have three of the big sale items available, these customers will leave bitter and angry and you may lose their “good faith” forever. The smart retailers had enough stock to deal with demand, though it is never an exact science. Lesson #5. Be up-front about how many sale items you have to level-set expectations and hopes.
One last thought: I went shopping to primarily pick up deeply discounted DVDs and blu-ray movies, to pad my already-extensive collection. I was able to get many movies for as low as $2, and some recent new releases for $9. This, and other extensive mark-downs, were great for me and others who took advantage of such sales, but I think that many retails may learn to regret these discounts.

In a down economy, retailers have lowered their prices in order to get as many of the available purchasing dollars as they can. But, just as experience matters, expectations matter as well, and I think that deep discounts set a new price “baseline” that many consumers will now expect to get all the time. I know that in the future I will think twice about buying a new video release the week it comes out… if there is any likelihood that I can pick it up weeks later for half-off.

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In celebration of AMC’s re-imagined The Prisoner and of the recent blu-ray release, I’m re-watching all 17 classic episodes. Join me, won’t you?

“Checkmate”

Now this is another great episode, with McGoohan leading a mini-rebellion against The Village… one that is thwarted when his own leadership abilities and charisma makes one of his co-conspirators think he was not a prisoner but a warder… Hmm, like in “Free For All”, McGoohan leading members of The Village… Another theme that will have a big pay-off in the final episode.

Two major highlights of this episode – first is the chess game that starts the episode, that uses Villagers as living pieces. When one pawn decides to move himself, there are severe repercussions, and of course the game itself is an obvious metaphor for The Village itself… obvious, but perfect. The second highlight is Peter Wyngarde as the New Number Two – his performance is one of the better ones in the series, and many think of him as the “best” Number Two. He, like McGoohan, had a great run as a TV spy in the shows Department S and his character’s spinoff show Jason King (some say Austin Powers is his direct descendant). He is also well known as Klytus in the cult classic Flash Gordon.

Not a “must-watch” episode of the show, but this, like the previous episode, is one of the seven episodes that “count” according to Patrick McGoohan – so there is that. Up next is one of my favorite episodes, but before then. here is Prisoner-in-a-minute:

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I’m a big fan of both The Godfather movie and the Getting Things Done process of personal productivity that David Allen has created. One of the things that Allen says is that GTD is really a combination of techniques we all do to some extent or another, only formalized and systematized. When I recently re-watched The Godfather I noted just how organized Don Vito Corleone was, and how these skills kept his empire going. So here are examples of some of his approaches that I think are equally applicable to getting things done, no matter what your job or business is:

Delegate to people you trust.

“Give this to ah, Clemenza. I want reliable people; people that aren’t gonna be carried away. I’m mean, we’re not murderers, despite of what this undertaker says.”

The Don obviously can’t do everything, so he had built a network of button men and trusted lieutenants to execute his orders. If you don’t have a team of top people you can call upon, start building one – even if they don’t report to you it’s good to have quality people around you when help is needed.

Don’t get sloppy.

We saw the Don got old and started to not pay attention to the details – it almost cost him his life. While you might not have to worry about hit-men around every corner, you do have to worry about the quality of your work and how it is viewed by superiors. In the days of 10% unemployment, it is not what have you done, it’s what have you done for me lately. Keep that quality up – it may help you keep your position.

Have a trusted advisor.

The Don always had a consiglieri, someone who could give him advice on matters both business and personal. This is something we ALL need in life – be it a spouse, a business partner, a friend. Always have someone by your side close enough and honest enough to question what you are doing. It keeps you humble, and helps you make better decisions.

Do your best, but don’t fret if things don’t work out.

The Don actually broke this rule, one he followed throughout his life, towards the end of his days (“Not enough time, Michael. Note enough time.”) But, if things don’t work out the way you expect, don’t linger. There’s plenty of other deals and things to do – don’t get upset if everything doesn’t work out 100% of the time.

Be prepared to say no.

We saw this when Don Vito said not to the Turk about his proposed narcotics deal. Even though Narcotics was a thing of “the future”, he saw more downside than upside to the family business. He said no, and explained his reasons. Which brings us to…

Do what works for you, not someone else.

The Don was a natural leader, and followed his instincts and gut. Can you imagine Vito changing his ways to fit in? Of course not – he lived his life his way, and even said he didn’t want to be “dancing on the string, held by all those big shots.” He had a strong sense of what worked for him and what didn’t. In other words, to thine own self be true.

Pay attention.

Don Vito, at the meetings of the Five Families, paid attention to what people said and to body language. This is how he figured out that “Tattaglia’s a pimp — he never’a could’ve outfought Santino. But I didn’t know until this day that it was — Barzini all along…”

Be honest.

Yes, vengeance was taken on the five families, but if you’ll note Don Vito said that the peace he brokered would never be broken “while he was alive.” It was, of course, broken after he passed away. So, even if you ARE planning vengeance… be honest about it… even if you aren’t being completely forthright.

Share the success.

The Don offered favors, but not freely – he always said that such favors may someday need to be returned. This is something that is more of a networking strategy than an organizational strategy, but many times to get things done you need help – having favors that can be called in at a crucial moment is sometimes more valuable than all the gold in the world.

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In celebration of AMC’s re-imagined The Prisoner and the recent blu-ray release, I’m re-watching all 17 classic episodes. Join me, won’t you?

Yes, I’m running behind.

The original intent of this series of posts was to re-watch all the original episodes of The Prisoner before I sat down to watch the AMC production, which debuted in the US last week. Well, unfortunately for my loyal readers (but fortunately for me) I had a business matter to attend to which ended up with me go to Australia for two weeks this past month. So, I’m late, but still plan on finishing the original before watching the new version (though, unfortunately, the reviews I read are not encouraging).

So, onward…

“Dance of the Dead”

Well, this episode is messed up.

McGoohan is drugged, ostracized and generally has a really bad day. An example of how bizarre this episode is: In the end The New Number 2 is dressed like Peter Pan as a Halloweenesque carnival (where McGoohan is the only one not in a costume) that devolves into a mock trial. McGoohan is sentenced to death and… well, it’s not death as we know it. It is the sentence of isolation, as the inhabitants in The Village turn on him. Where before McGoohan had worked to help him, now he is shut off from them… and this, along with the loss of an old colleague Dutton is a heavy weight as the pars close on him at the end of the episode.

You may note there is not much of a plot synopsis here. That’s correct, because the plot is not important here – the themes and visuals presented are. It’s a good episode, though not a favorite, and is more of a piece of art than an episode of a TV show. It is provocative and the not-so-subtle subtext of death is not one that appeals to everyone.

It ends, as with many episodes before and after, rather hopelessly. It gets a little better in the next episode.. but not much.

Here it is, in one minute – and yes, you probably need to watch the full episode to figure it out.

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Farmville.

Desktop Tower Defense.

World of Warcraft.

Twitter.

All of the above have one thing in common: for many many users they are incredibly addictive experiences, sucking hours and hours of time away from them day after day. Updates from games like Farmville has become the only thing I see now when I go to Facebook. So, in response to this phenomena, I have two questions… First, is this a good or bad thing? Second, what makes these experiences addictive?

Let’s take the second question first: What makes these experiences addictive, and how can we leverage the design practices they have in our designs? Here’s what I have identified:

Positive reinforcement. When the users accomplish tasks in the programs, they get immediately rewards – leveling up, more friends or followers, a more profitable crop, etc. The reward is obviously tied to the effort and for many people, this is the only immediate gratification they get when they are sitting in front of a computer screen (because many online experiences, well, they aren’t very friendly or usable).

Immediacy. There is very little planning that users need to do to interact with these experiences – they can open the browser or access the game on their computers and in they go. This ties to my opinion that we are living in a time where the real-time web and the immediacy of now is filing in users free time. Bored? Play Tower Defense or write updates on Twitter.

Learnability. Almost all of these systems have simple, obvious control patterns. The most complex of them all, World of Warcraft, is still quite easy to understand with very little ramp-up. I maintain a mark of a good game or online experience is that novice users can pick up the controls (be they mouse or gamepad) and immediately start doing something. Those systems that have a demo or introductions… well, often they are covering over a crappy interaction model that is not easy to learn or use.

The social experience. You are not alone when you are working within these designs, and in many ways the whole purpose of the design is social in nature (see Twitter). We interact, we share ideas, we react to inputs that are not generated “in nature.” Which brings me to…

It stimulates us. We are an incredibly interactive species, and even our most sedentary crave stimulation. These experiences feeds that need to do something, and when it comes to stimulation, we wouldn’t be here as a species if we didn’t crave such stimulation (see: procreation).

Now, onto the second question: Is it good or bad for users? Well, I’m a libertarian so my immediate response is that it can be both – if users enjoy an experience then let them enjoy it to the fullest. It is, of course, the definition of “fullest” where things get hairy for some on the outside looking in. I think the obvious example is that any human being can die from drinking too much water too fast – there is such a thing as too much of a good thing.

But., compared to other forms of entertainment that many abuse, society should not cast a worrying eye towards addicting online experiences. We have a lot more things to be concerned about.

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